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Einloggen Konto erstellen Einloggen. We can't guarantee they work for another day, so always subscribe to make sure you are the first. Don't Miss This! Enter the Gungeon—GOG. The Gungeon: Enter the Gungeon — a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls.
But beware — the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within! These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple. The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon — each carrying their own unique tactics and ammunition.
Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees. At an unspecified point in the past, a giant bullet from the sky destroyed a fortress, and its resulting magic created a weapon of legendary proportions: The Gun That Can Kill The Past.
The fortress was rebuilt with the highest of security measures to guard the gun, and adventurers known as "gungeoneers" hailed from places over the galaxy to claim their chance at changing their past. The player can play as eight gungeoneers, each with their own stories and regrets, as they decide to enter the fortress and descend into the Gungeon to seek the legendary gun in order to defeat their past.
Development Development on Enter the Gungeon started in , with four Mythic Entertainment employees leaving the company to fulfill their own project just before the company would shut down later that year.
According to developer Dave Crooks, he had been listening to the soundtrack to the game Gun Godz by Vlambeer, and the name "gungeon" came to him the next day. Crooks presented the name Enter the Gungeon to his fellow team members, and they fleshed out the game's lore over a lunch meeting and then spent the next few weeks to prototype the game mechanics. Dungeons in the game are generated in a procedural manner, but they found it was better to handcraft the individual rooms, playtesting those individually, and then using their random generation to connect these rooms into a dungeon.
The designs of the guns took place over the two years of development, with most of the designs by team artist Joe Harty; several of the guns are inspired by other video games and video game systems, including the NES Zapper and guns similar to those appearing in games such as Mega Man, Metroid, Shadow Warrior and Serious Sam.
The boss character designs were made by a combination of ideas from Crooks and Harty, which then fed into the gameplay programmer David Rubel to determine appropriate bullet hell patterns associated with that idea. Comments 0.
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