Dragon age tabletop rpg pdf download






















Keep a custom deck but have the deck do more than just count the numbers. Meaning let the cards introduce plot twists, possible events etc.. I believe the Marvel deck did this but the saga deck didn't if I recall correctly. I am also a fan of the Marvel Saga as opposed to the Dragon lance.

In the Dragonlance game there was to many suits and I didn't like having to buy another supplement to get all the roles. I was a huge fan of SAGA back in the day and would love to see it reimagined. And yes, I have looked over Tab Creation's card system. The trouble with decks is the artwork, but you might be able to publish a template that allows individual to compile their own decks for their own games.

I would probably do a "generic" deck and then maybe a handful of themed decks. But really, giving me the tools to build my own deck would be amazing. CitizenKeen said:. Going to go against the grain I think and say: make the best possible deck for the game. I'd much, much rather have to print out some cards and throw them in sleeves with Magic lands than have the system be constrained to a deck of Tarot or Poker cards. And if it's online as a lot of gaming is , it's all made up anyway.

I would love to see a DL5A retroclone. There were so much more to do with the card colours, like using them to introduce details to the story - but a more detailed section on how to use the cards for narrators would really help. That in particular I think should be kept. I wasn't aware of Decktet. That looks like good tech, thanks! Witness Registered User Validated User. For a full on supers game, I would use several of the free supplements and articles that Steve made and had posted for free.

Last edited: Oct 22, Wickus said:. Thank you so much, everyone! These are basically statements of intent and the direction I may want to take things. Gygax's health decline in led to the already slow-moving project to grind to a near halt, while Kuntz had to withdraw due to working on other projects. Not long after Gary's death in , his widow Gail pulled all the licensing from Troll Lord Games and transferred them to her own company, Gygax Games, but hasn't done anything with the project since.

Surprised by the sheer popularity of the setting, Gygax spent a number of years recreating and fleshing out the setting to make it different from the OLGC version, with a page folio released in and the full boxed set released in Mainly covers the Flanaess region of the continent of Oerik, but was eventually supposed to cover the rest of Oerik and eventually the whole of Oerth. Discontinued after 3. Semi-revived in Fifth Edition as reference material, with the setting's first proper 5e outing being the Ghosts of Saltmarsh adventure collection.

The setting is the continent of Etharis, ruled by old and collapsing kingdoms, ravaged by plague, monsters and worse. The gods died in a great war between each other, leaving only the angels to answer the denizens' prayers, though their power is not great enough to protect the world. The setting itself is a reimagining of the mythical Hyperborea: a Dying Earth styled flat earth realm in the shape of a giant hexagon, set adrift in space with the Hyperborean Sea cascading off of it in unearthly waterfalls.

The realm is lit by a dying red sun; there's a 13 month calendar of days, although the sidereal year itself lasts for 13 calendar years, meaning that the seasons last for years at a time; and an extreme version of the polar circle's day-night cycle where polar night and midnight sun each last a whole year.

The lands are harsh and unforgiving, environments ranging from mostly hospitable grasslands and marshlands to nigh uninhabitable deserts and tundras. Magic items are abundant, yet a rare breed all at once: while treasure hordes can contain ancient Atlantean technology and enchanted Hyperborean arms and armor, the means of making them has been lost to the point that the only things that can be made are spell scrolls and alchemical potions and poisons.

Pulpy Forever War between nature-worshipping barbarians and scholastic necromancers on an island nation After the End. Kuntz in as the dungeon "Castle El Raja Key". This was the main setting where Gygax himself played as a player and the "birth home" setting of his legendary archmage, Mordenkainen. Due to never signing the IP rights away, Kuntz retained ownership and began work on a second iteration of the setting. Kuntz has been working on both versions constantly since their creation, with some degree of the setting's history included in the El Raja Key Archive DVD, alongside information on the original Greyhawk and Blackmoor campaigns.

An oddity among the other campaign settings listed here, Kalibruhn has gone almost completely unpublished, with the only info out there being what little Kuntz has revealed over the years. A standard high-fantasy style setting that sells itself on its depth and verisimilitude.

Though no longer an official setting, Kenzer released an updated version for 4th Edition. Notable for the Immortals, incredibly powerful beings who stand in for gods in this setting, and which player characters could become if they got to the highest levels.

Lots of cool airships — from a floating city carrying a fleet of WWI style planes powered by gnomish Magitek to big wooden birds of prey kept in the air by sacred relics and armed with long-range Disintegrator Rays to a flying icosahedron i.

Also known for its Gazetteer series, which had multiple authors cover the major kingdoms of Mystara, including Forgotten Realms creator Ed Greenwood, who wrote for the halfling realm of The Five Shires.

The campaign book has " Power has a price! Set in the Savage Coast region of Mystara. The land is plagued by the Red Curse: "vermeil", a dust that grants those who ingest it extraordinary power at the expense of crippling deformities. Those affected by the Red Curse must wear jewelry crafted from "cinnabryl" to stave off its effects. Nentir Vale : Default pseudo-setting for 4th edition. The great empires of mortals were destroyed in a magic war , leaving behind scattered remnants of civilization in small pockets described as "points of light" surrounded by dangerous monsters and abandoned and forgotten magic and technology.

Set in what is presumably a Flat World , at the supposed center lies the rumored Worldheart, the nexus of harmony and peace, with the lands extending beyond it becoming more chaotic until it reaches The Rim, the edge of the world where chaos reigns. However, most gameplay was set within the City League, a metropolis within the Country of Cerwyn, with Cerwyn itself being set in a region of the world called The Domains.

A fan-made "collected" version is available here for download. Planescape : Walking The Multiverse in a setting where belief and philosophy can reshape the very cosmos. All built around the decadent, gothic city of Sigil in the center of everything that's filled with portals that connect to everywhere. Everything else exists within its framework, although the Outer Planes that function as heavens and hells to the other campaign settings are the main focus.

All Myths Are True , as far as possible, even if many are stretched. Ravenloft : Gothic fantasy and Hammer Horror in a maybe-sentient demiplane called the "Domains of Dread" that seems to exist solely to inflict The Punishment on its inhabitants, especially the 'dark lord' of each region but also everyone else who was swept up into the demiplane in their wake.

The mysterious 'dark powers' lift these 'dark lords' and their surrounding territories from various Prime Material Plane worlds, and each 'dark lord' is both the most powerful being in their domain and a literal and figurative prisoner of their own destructive behavior. Initially a one-off module the classic "weekend in hell" , it was popular enough to become its own campaign setting. Fifth Edition brought it full circle by releasing an updated and expanded version of the original Ravenloft module, titled The Curse of Strahd.

Rokugan : Jidaigeki style fantasy. Licensed from the makers of the Legend of the Five Rings card game. Prominently featured the extended solar systems of Dragonlance , Greyhawk and Forgotten Realms , as well as mentioning Birthright , Dark Sun and Mystara. All Cosmologies Are True The solar system of each campaign setting that's set on the Prime Material Plane is enclosed within a crystal sphere and flying vessels called spelljammers can navigate the 'wildspace' within the spheres and the phlogiston between them.

Most relatively normal Athas is explicitly said to be abnormal plane-wise and the Demiplane of Dread by definition isn't a Prime world at all are accessible this way.

Spelljammer and Planescape are stitched together well enough, but don't cross much, being alternate ways to handle transit between worlds: spaceflight and Jules Verne-ish exploration, or magical portals with linking dimensions. In , Judges Guild ended up working together with Necromancer Games to release a boxed version for 3. Rather than go for the localized "megadungeon" style of very early Blackmoor and Greyhawk, the Wilderlands went the sandbox route: 18 maps that altogether cover an area about miles wide by miles long, roughly the size of the Mediterranean.

Each individual map contains a number of pre-established points-of-interest, with the accompanying books containing entry upon entry for every bastion of civilization, set of ruins, and monster lair within each region. Though a number of fans have been hoping for some kind of cross-promotion for years.

This was a rousing success, with Wyatt release more supplements alongside more art books, collecting Innistrad which included lore conversion rules for Curse of Strahd , as their releases had coincidentally synchronized , Kaladesh , Amonkhet , Ixalan , and Dominaria under the Planes Shift umbrella over the course of the next two years, with each garnering more praise than the next.

Set in the city-plane of Ravnica where ten guilds jockey for control. Magic then returned the favor in , with its own Dungeons and Dragons: Adventures in the Forgotten Realms card set.

Plus all the Homebrew settings that DMs create! Derivative Works. Pathfinder is a continuation of 3. Pathfinder started out as just a campaign setting in the late days of 3. See the article for more details. Mechanically, Porphyra maintains much from 3. The creator has said a number of core classes will be reintroduced at a later date with some changes made.

The foreword admits to taking inspiration from the Weird Tales pulp works to the point that it even says the system's alternate name would be Weird Tales: The Roleplaying Game. While humans are the only playable race, they are divided into 12 different ethnic groups. Uses the base four classes Fighter, Cleric, Magic-User, Thief and a host of subclasses 18 in 1e, 22 in 2e.

The max class level cap is 12, while spells cap at level 6. Rather than the nine-point alignment chart, it uses the five-point chart introduced in Strategic Review 2. It also uses ascending AC. Not strictly a retro-clone as it doesn't mimic a specific prior version, but goes for an old-school feel, as outright emulation wasn't considered legally possible at the time it predates the other retro-clones.

I already have the physical books. DOes anyone know where i can find a trove for the Dm's guild books? I'm looking for the Ghosts of Saltmarsh books.

Hi, looking for Questors Anybody with a link? Thanks for your time. Thank you. After that other chan was closed, I have no clue, other than this one thread here. Anyone can tell me anything? The one referenced archived after approximately Is there a trove for German pdfs of The Dark Eye 5e? The older mega is dead. But thanks for trying. Should I plop my links here or is there a better place to put them?

I've checked 3 diff troves and none had it that I could see. I have a tone of 3rd party PF stuff to sort thru. Thoughts: Since some of the systems will continue on APs, Modules, flipmats, etc thinking of sticking them in the folder with 1e and only keep stuff with separate publishing numbers in their own new subfolder, IE new core books. As far as I can tell, Cypher and Masks isn't the only one missing from Trove. Can't find a copy of Fully Operational.

Anyone got a PDF? Looking for Pee eeF's missing path, Tyran's Gasp. It isn't in the tove, like the last two companions and the last campaign supplement. Just keep digging. I only know the "the" trove. If you want it go three doors down. Humbly requesting Eclipse Phase 2nd edition it should be still Creative Commons, right? Any help is appreciated. I found them and it just took a while to update because I have like 30 GB of 3rd party stuff that was uploading I'm going to be keeping everything in order of Paizo print ID since SOME stuff will continue using same numbering for 2nd edition so it seems pointless to keep all 2nd edition stuff separate.

Comments welcome if you're not an ass about it. And someone mentioned a password-protected trove. Still, no luck about Eclipse Phase 2nd edition. I'm looking for anything by Gypsy Knights Games.

Particularly the "Fleets of" books. I am also interested in anything from WMB-Saltworks. We've been expecting you. Looking for the originals rather than then down-rez stuff if possible.

Looking at getting back in. Spent the last 4 hours going through da archive and da curated archive. Does anyone have this?

I've been wondering if the FAQ from three doors down should be posted here. At any rate, essentially the same request was posted there as well.

I just wanted to let the requester know they'd been answered if they hadn't checked back yet. Also, I agree that many posters here may not be vola-savvy, but this one referred to both Da Archive and Da Curated Archive. Maybe instead of posting the link we can say Anyone know a trove with german WH40k rules and codices? Suche deutsche Regeln! Hi there!

I humbly request any and all paid stl files that people have for free. I can provide a good bit of FDG's catalogue to this site as well if people would like. I have only seen the Scanned versions. Did MG change it? Still all lower-case, no space. Maybe I'm stupid for not checking three chans down, but is the new Eberron book up? Apparently the amount of traffic even brought down the redirect links, no idea why, but it happens every time a new 5e book comes out.

Anyone have Best Left Buried or can point me to where it lives in a trove? Looking for a trove or collection of everything relating to the Infinity RPG system. Thank You. Are there still any of that English version of UED game left? It seems to be all gone from the web. Hi looking for the 8th big black book from forgeworld tried googling but all links seem down. Does anyone have copies of the japanese editions of WoD stuff? Trying to get some japanese nerds into rpgs.

Looking for Woodfall if anybody has the pdf. Anyone have the second or third edition of Teenagers From Outer Space? The trove copies are corrupted unfortunately. Also interested in any source books as well.

Kindly requesting any available Spike! Thanks in advance! I do apologize if this is a violation of the rules here but could anyone please tell me where to download prima's witcher 2 guide for the SECOND witcher btw not the 3. Thank you in advance. Would anyone have a copy? Any one have PDFs for Spire, Strata and other works and material relating to the title and its setting? Anyone can tell me if the "Pathfinder Adventure Path Hellknight Hill" for pathfinder 2nd - it's the first adventure path for the 2nd edition is scanned yet please?

Want to do a review of Chris A. Field's work, but I don't want to give money to a possible creep. Anyone got valid links for his work? Didn't see them on the Trove. Thanks in advance A little out of left field, but; does anyone have the Watch the Skies gamepack?



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